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After downloading the new Skinshading tutorial by gnomon I managed to recreate this look for Nitchi. It is a much more controlled SSS effect.
While tweaking the displacement node I also managed to create this extremely funny result
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After downloading the new Skinshading tutorial by gnomon I managed to recreate this look for Nitchi. It is a much more controlled SSS effect.
While tweaking the displacement node I also managed to create this extremely funny result
If there ever were a more buzzie Buzz word. I just had to test if this would add anything to the apperence of Nitchi. After some struggle with the installation of MISSS contained in the Maya Bonustools 6.0 I made to produce this image. Quite nice but it needs some tweaks untill it looks realistic. Right now it looks like he have been running a marathon.
This is how the texture looks so far. Not sure about it, it feels rather faint, not much details. Will do some more work on his wounds and then update the displacement map with some new wrinkles and scars.
All night I dreamt about displacement maps, gee I wonder why my girlfriend looked stranged at me when I told her this during breafast. Anyhow, searched the web for clues regarding the spikes. I regenerated the map over and over again with different settings but no luck. Still the same pointi lip for Nitchi. It wasn’t untill I wanted to try out a completely different map when I realised that Maya was getting its displacement info from a file called test.map and I was regenerating a file called Displacement.map . Damn this has costed me 3 hours of work and made me dream about displacement maps instead of my girlfriend
Well I had to dig really deep in my archive to find this guy. The original design is roughly 5 years old back when I was a student. He was meant for a shortfilm never produced by me and Alain Rivard. But enough history, I needed a face to sculpt and him beeing the only non comic characters in my collection made the choise easy.
After a couple of days trying out Zbrush he started to take shape. I must say the Zbrush really let’s the artist create without worring about correct polysplits etc. You just paint at different subdivisions and the tool is very responsive even with models with more the a million polygons. The texture is temporary because I need more time to get comfortable with painting textures in Zbrush.
Workflow so far has been:
I got some strange artifacts around his lips, sharp spikes points out for no apperent reason.