The purpose of this tutorial is to show that even a small studio can afford to use facial motion capture. As an animator in the computer games industry I have on numerous occasions been approached by the creative producer regarding the possibility to produce minutes upon minutes of lipsync animation. Sadly the time frame has always been too tight to deliver a quality that I can personally be proud of. The technique presented in this tutorial is an attempt to bridge the gap between large quantities of lipsync and a tight time budget.
You can download an example video from this URL to get started on your own project -> http://www.ericthelander.com/tutorial/cheapFacialMotionCapture.zip
This tutorial requires knowledge of character rigging, skin binding, and skin painting in Maya.