Position: Senior animator at Hello There. My part in this project was animating the main character and making sure that the animation rig made it all the way into Unity3D. Another big and fun task was to produce the release trailer. The final product was developed for iOS and Android. More information about the …
Position: Senior animator at Hello There. I started out prototyping art in order for our developers to come up with and fine tune the crowd system. Early on we wanted to stress test the amount of enemies on screen while delivering an acceptable frame rate. I followed that up by producing the release trailer which …
Position: Senior animator at Hello There. I was appointed the task of cutting the release trailer for the game, intertwining bits and pieces from the TV commercial along with in game footage. The final product was developed for iOS, Android and Web. More information about the game can be found at this external site …
Position: Contracted animator. The contract involved rigging character faces inside Face Robot and then lip sync them to a prerecorded voice over. Full body animations utilized motion capture and were in need of tweak and adjustment to fit the final character design. Hands and fingers called for manual animation as they weren’t recorded. Everything was …