With all the hard work put into optimizing the console game Avicii Invector, an opportunity in the form of Atari presented itself as a mobile game pitch.
My role in this project was to lead a team of dedicated game developers pouring the heart and talent into the project. I was also responsible for the various trailers produced for the game launch. We knew from the start that the interaction needed to be different than its bigger sibling but at the same time being intuitive and challenging in a fun way.
With the relatively short time scope to launch we wanted to keep as much art assets as possible but instead of designing a new complete world like Invector, we broke up the environment into chunks that can be loaded in a designed sequence or in random depending on the song being played.
Position: Project manager / Senior animator at Hello There.
Originally released 2017 for Playstation 4, the game is a collaboration between Hello There Games and the late Tim Bergling. After his passing, an effort was made to fine-tune the game, add new content and release it on additional platforms.
I took over the role as a project manager, handling planning, scoping, evaluation on a daily basis. The team at Hello There Games really delivered on this title both in quality and content. To watch the game finally getting the proper release it deserves and sees the amount of love and attention from the gaming community brings tears to my eye. I hope that our efforts live up to the dream that Hello There Games and Tim started over four years ago.
Available for PC, PS4 and Xbox One with Nintendo Switch releasing some time during 2020
A fully fledge console music experience featuring music from EDM star Avicii.
An incredibly beautiful game, like being in the crowd on a massive EDM set but in the comfort from your very own living room. I was charged with editing all the various trailers and teaser for this production as well as rigging and animating the avatar ship. I also worke on the cutscenes that act as a progression for the player as he or she unlocks new songs and worlds.
I worked on this project during preproduction, animating a proof of concept showcasing some of the game features and tempo. The initial idea carried over to the final game, a TRON like world with a high speed vehicle.