Greedy Dwarf

Position: Contracted character animator.

Greedy Dwarf 2

I entered the project during its final stage of development. The main character needed some additional animations to be displayed inside the GUI.

gd2

Another task was to animate the cart and have it sync with the player animation.

The final product was developed for iOS. More information about the game can be found at this external site http://sleepercell.se/

Okkanym DOSITEK

Position: Contracted animator.

The contract involved rigging character faces inside Face Robot and then lip sync them to a prerecorded voice over.

Full body animations utilized motion capture and were in need of tweak and adjustment to fit the final character design. Hands and fingers called for manual animation as they weren’t recorded. Everything was then merged in Maya and rendered to the clients specification.

More information about the product can be found at this external site http://www.okkanym.com

Fylgja

Position: Contracted technical animator.

My part in this project consisted of rigging humans and animals so that a team of animators could bring them to life. Besides rigging the body, the face needed controls to allow lip syncing.

Early in the development we planned to test out my “Cheap facial motion capture” solution but it had to be cut due to the limited production time.

More information about the game can be found at this external site http://www.fylgja.se/

The Livewires

Position: Contracted animator.

The animation was made as an internal presentation for the company GLO AB. The idea was to portrait the three scientists behind the company’s product. The set was a stage where they were going to perform an concert which ends with the logo. All objects and characters needed to be hexagonal in shape and bare the colorsĀ  red, green or blue.

More information about the product can be found at this external site http://www.glo.se