The sequel to a very popular mobile game is finally out the door. We went back to the drawing board and designed a completly new game to emphasize on touring the world allowing the player to experience a journey similar to the one of Jacob and Joseph.
With new locations, movements and gameplay I hope that this will give the fans hours upon hours of fun.
This is a project spanning over almost a year and one where I’ve been involved from the start. To release the game and receive so much love from gamers and football enthusiasts all over the globe is truly heartwarming.
In order to portrait Joseph and Jacob a.k.a SkillTwins we captured their movements and spirit at Illumination Studios in Uppsala – Sweden. We wanted to get all the basic movements like locomotion, but also their incredible tricks, celebrations and so on. The production has been challenging in many ways but one that was somewhat painful to me was the apparent lack of support in Unity for games that rely on huge numbers of animation.
As more and more motions got implemented and the sate machine expanded, allot of time and effort went into just coping with file management, clustering movements, panning around in the mecanim editor.
Through the character customization we got to experiment with render textures and blendshapes, something that worked really well and gave more uniqueness to the opponents you encounter in the game.
I’m very proud of the product and happy to see it receive so much good reviews.
This project is a true underdog story. Funded by a kickstarter campaign the film was released on may 28th 2015. A tribute to the 80s and its over the top action movies. Hello There got the contract to a retro looking arcade game to be released on every major platform. I worked on the arcade game creating animations and game art and it was a blast to see everything come together in the final product.
Another big task for me was to create the lyrics video featuring True Survivor sung by David Hasselhoff and the release trailer for the game. A fellow artist created a tool and custom artwork so I could direct and record most of the video from inside the game capturing the true essence of the game. On other more contemporary projects you might need to tone down certain effects in order to make the trailers more pleasant to the viewer. On this project however it was more like “Push it a little further, make it more VHS. Make it more 80s”. Always fun to be able to go bananas in the post production department…
I worked on this project during preproduction, animating a proof of concept showcasing some of the game features and tempo. The initial idea carried over to the final game, a TRON like world with a high speed vehicle.