Computer Game Development

Position: Junior lecturer at University of Skövde.

Every year the University collects the most extraordinary games and visuals created by its students. This year we wanted to present the video with an intro showing the evolution of computer graphics from the black and white era to today’s realism. Allot of effort went into researching voxel rendering to make all the characters look pixelized. In the end we used a series of post production filters to achieve the different “decades” of computer graphics.

The characters represent the different disciplines within the computer graphics program taught at University of Skövde, Graphics, Game Design, Programming and Sound Design. Motion captures drives the characters individual performance combining walk cycles and acting.

View the entire showreel via this external link DSP Showreel 2011