For Flak’s Sake

Position: Solo Developer

For Flak’s Sake is a mobile game where you command a flak gun during World War 1. Your task is to defend a town from waves of incoming bombers.

The game lives in the same realm as Moustache Aces, sharing the same obsession for facial hair.

It was released on August 6th, 2026.

iOS: https://apps.apple.com/us/app/for-flaks-sake/id6762371863

Android: https://play.google.com/store/apps/details?id=com.ArcticMeadow.ForFlaksSake

Smash Therapy

Position: Project manager at Hello There.

A “what if” idea that slowly matured into a fun VR experience about destruction (in a safe way).

My role in this project was to lead the team through the development cycle. I was responsible for all character animation and rigging and I also created all marketing videos for the title. My task was also to make sure that builds were made and uploaded for review by Meta.

A perfect game to let out some steam or just for the joy of destroying stuff.

Currently available on Meta Quest 2
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The Ultimate BezzerQuizzer

Position: Project manager at Hello There.

We wanted to create a fun digital quiz game and The Ultimate BezzerQuizzer was born.

My role in this project was to lead the team early prototype to final release. This was a particular fun project to be involved in as I personally find quizzes to be quite fun. But the early prototype of the game was a completely different thing, more catered towards music. But with the new number oriented direction introduced cute characters, numerous questions and mini game challenges that gave the game a diverse experience. I was responsible for all character animation and rigging and I also created all marketing videos for the title. I was also responsible for preparing and releasing the game on Steam.

Currently available on PC

https://store.steampowered.com/app/4010090/The_Ultimate_BezzerQuizzer

Getting Home

Position: Solo Developer

Getting Home is a casual puzzle platformer played in space. It is a new take on the classic lunar lander concept where the player needs to land a space craft at a designated area.

The game spans over numerous levels where the player is faced with new and more complex challenges on their way to the landing spot. The drive is to get home to your very best friend. The game is developed for both mobile and desktop and features 54 levels.

It was released on March 13th, 2026.

iOS: https://apps.apple.com/us/app/getting-home/id6756484651

Android: https://play.google.com/store/apps/details?id=com.ArcticMeadow.GettingHome

Steam: https://store.steampowered.com/app/4575880/Getting_Home/