Next Island

Position: Senior animator at SEE Digital Studios.

 

This game required props inspired by the era of ancient Greece. As the characters were already animated I rigged and implemented the clothes and melee weapons that the players unlock when they reach a certain point in the game. I also worked with particle related effects in order to bring a more immersive experience to the game world. The death cave, as seen in the picture, uses various particle driven ambient life such as bats and cockroaches. The deep pit in the cave that holds all the tormented souls is visualize by particle phantoms.

The final product was developed for PC. More information about the game can be found at this external site http://www.nextisland.com/