Untitled IP

Position: Senior animator at Hello There.

Sadly, this one hasn’t been released due to unforeseen circumstances, but it was a blast working on the myriad of projects tied to that IP.
The initial concept was a linear experience, a fully animated music video. I worked on VXF, rendering and compositing of the shots. Early, I saw the problem of handling the vast amount of frames needed to be rendered, so I set up a small render farm at the office. The whole music video was first rendered in proxy resolution to work out all the compositing kinks and style needed for the vision. A typical shot could consist of between 10 and 20 layers of footage, mixing 3D renders with 2D matte paintings.
As the music video took place deep underwater, the tricky part was to make the environment look like that without using the obvious caustic effects visible closer to the surface. The visual distance needed to be long but still feel like water.
For the game, I prototyped environments and deep ocean effects. I started off with huge underwater mountains; the initial levels were actually 10 km across. It wasn’t long until we had to abandon the concept of huge underwater worlds in favour of making the game playable on mobile devices. I also rigged and animated different submarines and effects to go with their different states, like for instance, getting hit or launching torpedoes.
Towards the end of the development, I was given the task to create the intro and outro cut scenes for the game. My idea was to tie the ending of the music video to the introduction of the game, where we watch Hero sink to the bottom after the fight with the mechanical octopus.
Another big task was the creation of the different trailers for the upcoming release. Three trailers were done and they each had a different purpose.

CZT_Trailer1

Trailer 1 was meant to tease the viewers into thinking “Hey hey, what’s this?”

CZT_Trailer2

Trailer 2 appealed to the viewers emotion, asking for help in the battle against the mechanical menace.

CZT_Trailer3

Trailer 3 tied the music video to the game by showing a continuous storyline.

The final product was developed for iOS and Android but never released.

Showreel of the project:

SKILLTWINS FOOTBALL GAME 2

Position: Senior animator at Hello There.

The sequel to a very popular mobile game is finally out the door. We went back to the drawing board and designed a completly new game to emphasize on touring the world allowing the player to experience a journey similar to the one of Jacob and Joseph.

With new locations, movements and gameplay I hope that this will give the fans hours upon hours of fun.

Download on App Store & Google Play: http://hypeurl.co/skilltwinsgame2

SKILLTWINS FOOTBALL GAME

Position: Senior animator at Hello There.

This is a project spanning over almost a year and one where I’ve been involved from the start. To release the game and receive so much love from gamers and football enthusiasts all over the globe is truly heartwarming.

img_5168 img_5196

In order to portrait Joseph and Jacob a.k.a SkillTwins we captured their movements and spirit at Illumination Studios in Uppsala – Sweden. We wanted to get all the basic movements like locomotion, but also their incredible tricks, celebrations and so on. The production has been challenging in many ways but one that was somewhat painful to me was the apparent lack of support in Unity for games that rely on huge numbers of animation.

mecanim

As more and more motions got implemented and the sate machine expanded, allot of time and effort went into just coping with file management, clustering movements, panning around in the mecanim editor.

shop

Through the character customization we got to experiment with render textures and blendshapes, something that worked really well and gave more uniqueness to the opponents you encounter in the game.

I’m very proud of the product and happy to see it receive so much good reviews.

Watch the trailer here

More information about the game can be found at this external site http://www.hellothere.se/blog/press-release/skilltwins-football-game-press-release/

Kung Fury – Street Rage

Position: Senior animator at Hello There.

This project is a true underdog story. Funded by a kickstarter campaign the film was released on may 28th 2015. A tribute to the 80s and its over the top action movies. Hello There got the contract to a retro looking arcade game to be released on every major platform. I worked on the arcade game creating animations and game art and it was a blast to see everything come together in the final product.

KF_game

Another big task for me was to create the lyrics video featuring True Survivor sung by David Hasselhoff and the release trailer for the game. A fellow artist created a tool and custom artwork so I could direct and record most of the video from inside the game capturing the true essence of the game. On other more contemporary projects you might need to tone down certain effects in order to make the trailers more pleasant to the viewer. On this project however it was more like “Push it a little further, make it more VHS. Make it more 80s”. Always fun to be able to go bananas in the post production department…

KF_Lyric