A “what if” idea that slowly matured into a fun VR experience about destruction (in a safe way).
My role in this project was to lead the team through the development cycle. I was responsible for all character animation and rigging and I also created all marketing videos for the title. My task was also to make sure that builds were made and uploaded for review by Meta.
A perfect game to let out some steam or just for the joy of destroying stuff.
We wanted to create a fun digital quiz game and The Ultimate BezzerQuizzer was born.
My role in this project was to lead the team early prototype to final release. This was a particular fun project to be involved in as I personally find quizzes to be quite fun. But the early prototype of the game was a completely different thing, more catered towards music. But with the new number oriented direction introduced cute characters, numerous questions and mini game challenges that gave the game a diverse experience. I was responsible for all character animation and rigging and I also created all marketing videos for the title. I was also responsible for preparing and releasing the game on Steam.
Invector is back with a new music catalogue, new worlds and a story about friendship. The new game sets sail on Steam at first with consoles to follow.
My role in this project was to lead the creative team to reiterate on a previous successful game concept but now full with new content. We wanted to bridge the two games together, give something to the original fans to recognize and feel familiar with but at the same time give new players a hint that there is a heritage that they can explore in the previous game. This bridge was done within the story where the conclusion linking the two games. Besides working with a new music catalogue we wanted to explore new environments to give the players new vistas to experience the music. A arid desert planet, a Atlantis inspired world and finally a dark misty canyon like planet were added to the universe.
Content vise I did some in-game animations, in-game cutscenes, the credits sequence and gameplay trailers that were used during launch.
This project was a blast to work on and I am humble to work along such a professional team.
Ever since Avicii Invector was released, fans have been asking for VR. Over the years we tossed around some ideas but never really got rid of the motion sickness, until now.
My role in this project was to lead a team responsible for porting and adapting the game previously released on PC and consoles. Meta Quest 2 and its tetherless headset delivered both in usability as well as hardware. But in order to utilize this platform more effectively, we needed to convert the entire render pipeline as well as optimize the graphics a lot.
I made two trailers for this game, one teaser showing how the player avatar left the TV screen, flying into the oculus headset. The second trailer was more of a launch trailer in the form of a recap of all the work Hello There Games done in collaboration with Avicii, all the way back since 2013.