Getting Home is a casual puzzle platformer played in space. It is a new take on the classic lunar lander concept where the player needs to land a space craft at a designated area.
The game spans over numerous levels where the player is faced with new and more complex challenges on their way to the landing spot. The drive is to get home to your very best friend. The game is developed for both mobile and desktop and features 54 levels.
A collaboration between Hello There Games and the Norwegian EDM artist Alan Walker
My role in this project was project manager, overseeing the realisation of this game first conceived as a companion app for his music shows. But as the covid pandemic raged across the globe the app transformed into a game driving the release of his album and series of online short films in the middle of 2021
Aside from leading a group of extremely talented people I also created many trailers for the game up until and after its release.
Download the game for free for both iOS and Android
With all the hard work put into optimizing the console game Avicii Invector, an opportunity in the form of Atari presented itself as a mobile game pitch.
My role in this project was to lead a team of dedicated game developers pouring the heart and talent into the project. I was also responsible for the various trailers produced for the game launch. We knew from the start that the interaction needed to be different than its bigger sibling but at the same time being intuitive and challenging in a fun way.
With the relatively short time scope to launch we wanted to keep as much art assets as possible but instead of designing a new complete world like Invector, we broke up the environment into chunks that can be loaded in a designed sequence or in random depending on the song being played.